Dota 6.81 ChangeLog

HEROES


Abaddon
  • Aghanim's Scepter Borrowed Time now redirects 35% of all damage dealt to nearby allied heroes to Abaddon when active [?]
    Heroes within a range of 900 of Abaddon will have their damage redirected


Ancient Apparition
  • Chilling Touch attack speed reduction increased from -15 to -20


Anti-Mage
  • Mana Void's area of effect increased from 450 to 500


Axe
  • Counter Helix now uses Pseudo Random chance [?]
    This reduces the chances that a very unlucky or lucky streak of procs occurs


Batrider
  • Flaming Lasso mana cost increased from 150 to 225


Beastmaster
  • Base damage increased by 4


Bloodseeker
  • Bloodrage cast point improved from 0.6 to 0.4
  • Bloodrage can no longer be dispelled [?]
    Using abilities like Manta or BKB will not remove the Silence


Bounty Hunter
  • Track cast range increased from 900/1050/1200 to 1200


Brewmaster
  • If you have not attacked for 10 seconds, your next attack will always activate a Drunken Brawler critical hit
  • If you have not been attacked for 10 seconds, Drunken Brawler will cause you to evade the next attack[?]
    This mechanic carries over to your Fire Spirit when it has the passive via Aghanim Scepter


Bristleback
  • Warpath no longer has unique values for the first movement speed stack[?]
    First stack bonus was 5/7/10% movement speed. It now does the same as all stacks.
  • Warpath movement speed stack bonus increased from 1/2/3% to 3/4/5% [?]
    Old Level 1: 5->9% Old Level 3: 10->28% New Level 1: 3->15% New Level 3: 5->35%


Broodmother
  • Spiderling's Poison Sting damage per second increased from 4 to 8
  • Spin Web's free pathing no longer deactivates when enemy has vision on Broodmother
  • Spin Web's free pathing is now disabled for 3 seconds when Broodmother takes damage [?]
    Uses the same damage source rules as Blink Dagger
  • Insatiable Hunger lifesteal increased from 40/60/80% to 60/80/100%


Centaur Warrunner
  • Hoof Stomp mana cost increased from 85/100/115/130 to 130


Chaos Knight
  • Phantasm now has a 50% chance to create one extra illusion when cast


Chen
  • Penitence cooldown reduced from 14 to 14/13/12/11


Clinkz
  • Death Pact cooldown reduced from 45 to 45/40/35


Dazzle
  • Poison Touch no longer causes a ministun[?]
    This only removes the instant ministun at the start. The debuff will still stun the target when the poison sets in at level 4


Disruptor
  • Kinetic Field cooldown reduced from 14 to 14/13/12/11


Doom
  • Doom damage no longer ignores magic shields [?]
    Applies to shields such as the barrier from Pipe of Insight


Drow Ranger
  • Gust knockback duration increased from 0.2 to 0.5


Earth Spirit
  • Stone Remnant recharge time reduced from 35 to 30


Earthshaker
  • Creeps no longer try to path around Fissure; they will wait for it to disappear
  • Echo Slam no longer ignores units that are invisible or in Fog of War


Elder Titan
  • Echo Stomp mana cost reduced from 100/115/130/145 to 100
  • Echo Stomp physical and magical damage increased from 80 to 80/85/90/95 each


Ember Spirit
  • Searing Chains duration reduced from 2/2/3/3 to 1/2/2/3 [?]
    Total damage is still 80/120/240/300
  • Sleight of Fist bonus damage reduced from 30/60/90/120 to 20/40/60/80


Enchantress
  • Untouchable slow duration increased from 3 to 4


Enigma
  • Midnight Pulse area of effect increased from 400 to 600


Faceless Void
  • Base agility increased from 21 to 23
  • Turn rate improved from 0.5 to 1


Gyrocopter
  • Homing Missile now hits invisible units
  • Homing Missile hits required to destroy increased from 3 to 3/3/4/5


Huskar
  • Burning Spears is no longer a Unique Attack Modifier


Invoker
  • Ghost Walk slow no longer affects magic immune enemies
  • EMP delay increased from 2.6 to 2.9


Jakiro
  • Dual Breath range increased by 50
  • Liquid Fire level 4 cooldown reduced from 5 to 4
  • Aghanim's Scepter Macropyre duration increased from 7 to 14
  • Aghanim's Scepter Macropyre range increased from 1350 to 1800 [?]
    Unupgraded is still 900


Juggernaut
  • Base attack time improved from 1.6 to 1.5


Keeper of the Light
  • Added Aghanim's Scepter upgrade: Provides permanent Spirit Form. Additionally, the following effects are active during the day: Keeper of the Light gains unobstructed vision and Illuminate heals allies for 75% of the damage values


Kunkka
  • Torrent area of effect increased from 215 to 225
  • X Marks The Spot can now last twice as long on allied heroes
  • Ghost Ship allied buff duration increased from 8 to 10
  • Add Ghost Ship AOE indicator for allies


Legion Commander
  • Overwhelming Odds bonus damage per hero is increased from 14/16/18/20 to 20/35/50/65 [?]
    Per creep is still 14/16/18/20
  • Overwhelming Odds area of effect increased from 315 to 330
  • Overwhelming Odds base damage rescaled from 50/100/150/200 to 60/100/140/180
  • Moment of Courage now uses Pseudo Random chance [?]
    This reduces the chances that a very unlucky or lucky streak of procs occurs


Leshrac
  • Lightning Storm now slows its targets by 75% for 0.5 seconds


Lich
  • Frost Armor can now be cast on buildings
  • Aghanim's Scepter Chain Frost no longer has a bounce limit


Lina
  • Attack range increased from 650 to 670
  • Aghanim's Scepter Laguna Blade damage goes through magic immunity [?]
    Damage can still be reduced by normal spell resistance


Lion
  • Hex cooldown reduced from 30/25/20/15 to 30/24/18/12


Lone Druid
  • Spirit Bear health regeneration increased from 2 to 2/3/4/5


Luna
  • Base agility reduced from 22 to 18


Lycan
  • Shapeshift no longer provides 100/200/300 bonus health


Magnus
  • Removed Skewer maximum target limit
  • Skewer range increased from 600/800/1000/1200 to 750/900/1050/1200


Medusa
  • Split Shot reworked from 50/60/70/80% damage with 5 maximum targets, to 80% damage with 2/3/4/5 maximum targets
  • Mystic Snake no longer requires Fog of War vision to bounce
  • Mana Shield damage absorption per mana increased from 1/1.5/2/2.5 to 1.6/1.9/2.2/2.5


Meepo
  • Base movement speed increased from 305 to 315


Mirana
  • Sacred Arrow vision reduced from 800 to 650


Naga Siren
  • Mirror Image illusion damage dealt reduced from 30/35/40/45% to 20/25/30/35%
  • Rip Tide area of effect reduced from 350 to 320
  • Rip Tide negative armor no longer goes through magic immunity


Necrophos
  • Heartstopper Aura area of effect increased from 1000 to 1200
  • Reaper's Scythe now adds +30% duration to the respawn timer


Night Stalker
  • Darkness now also affects the vision of buildings


Nyx Assassin
  • Impale cooldown increased from 11 to 13
  • Impale can no longer be blocked by Linken's Sphere


Ogre Magi
  • Base armor increased by 1
  • Cast animation improved from 0.56 to 0.45


Omniknight
  • Purification area of effect increased from 225 to 240
  • Repel no longer removes positive buffs from allies [?]
    This means that Repel will no longer remove Guardian Angel
  • Guardian Angel duration increased from 5/6/7 to 6/7/8
  • Aghanim's Scepter Guardian Angel duration increased from 5/6/7 to 8/9/10


Phantom Assassin
  • Stifling Dagger cooldown reduced from 8 to 6
  • Blur evasion chance increased from 20/25/30/40 to 20/30/40/50


Phoenix
  • Icarus Dive cast point extended from 0.01 to 0.2
  • Fire Spirits damage reduced from 15/35/55/75 to 10/30/50/70
  • Fire Spirits health cost increased from 15% to 20%


Pugna
  • Decrepify mana cost reduced from 100 to 60
  • Nether Ward duration increased from 25 to 30


Queen of Pain
  • Shadow Strike cooldown reduced from 20/16/12/8 to 16/12/8/4
  • Shadow Strike cast range increased from 400 to 435


Razor
  • Strength gain increased from 1.7 to 2.3
  • Unstable Current slow duration increased from 0.4/0.8/1.2/1.6 to 0.5/1/1.5/2


Riki
  • Backstab now works when attacking allied units


Shadow Demon
  • Added Aghanim's Scepter upgrade: Demonic Purge cooldown replaced with two charges that have a 40 second replenish time


Shadow Fiend
  • Requiem of Souls' secondary debuff now affects magic immune units


Silencer
  • Agility growth increased from 2.1 to 3.0
  • Curse of the Silent cooldown reduced from 20/18/16/14 to 20/16/12/8


Skywrath Mage
  • Base movement speed increased from 315 to 325
  • Concussive Shot damage increased from 50/100/150/200 to 60/120/180/240


Sniper
  • Fixed Sniper's acquisition range not matching his maximum attack range [?]
    This affects his ability to auto attack units at his maximum range


Spirit Breaker
  • Nether Strike cast range increased from 400/550/700 to 700 [?]
    Scepter range increased from 550/700/850 to 850
  • Nether Strike cooldown rebalanced from 75 to 80/70/60


Sven
  • Base damage increased by 6


Templar Assassin
  • Psionic Trap sub-ability now has the same cast point as the ability on the trap itself[?]
    Previously the sub-ability and the ability on the trap had different cast behaviors (both zero now). If you cast it with your hero it would take longer.


Terrorblade
  • Strength gain reduced from 1.9 to 1.4
  • Reflection slow no longer persists through magic immunity
  • Reflection duration rebalanced from 5 to 2.5/3.5/4.5/5.5


Tidehunter
  • Anchor Smash damage reduction increased from 40 to 60%
  • Anchor Smash now works on Ancient creeps[?]
    Still does not affect Roshan


Tinker
  • Heat Seeking Missile is no longer blocked by Ethereal


Tiny
  • Craggy Exterior stun duration rescaled from 1.2/1.3/1.4/1.5 to 1/1.25/1.5/1.75


Troll Warlord
  • Melee Whirling Axes cast point improved from 0.2 to 0


Tusk
  • Reworked Snowball into a two-part ability: one which creates the snowball, and a sub-ability to launch the snowball. You have up to 4 seconds to use the sub-ability. The area that automatically pulls allies in has been reduced. [?]
    Old:
    ====
    Tusk and any nearby allied heroes roll in a quickly growing snowball towards the target enemy unit. Any victims caught in the snowball's path take damage and are briefly stunned. The snowball moves at a percentage of Tusk's current movement speed.
    Radius: 200
    Radius Grow: 40
    Damage: 80 / 120 / 160 / 200
    Stun Duraion: 0.5 / 0.75 / 1 / 1.25


    New:
    ====
    Snowball
    Tusk begins rolling into a snowball, automatically gathering allied Heroes within a 100 radius. Allies within a 400 radius can also be added to the snowball by right-clicking on them. Once launched, any enemies caught in the snowball's path will be stunned and take damage. Each allied Hero in the snowball will add to its speed and damage.
    Base Damage: 80 / 120 / 160 / 200
    Bonus Damage Per Ally: 20 / 30 / 40 / 50
    Bonus Speed Per Ally: 75
    Stun Duration: 0.5 / 0.75 / 1 / 1.25
    Gather Radius: 100
    Launch Time: 4
  • You can now load an ally into your snowball within 400 range by right clicking on them
  • Snowball moves 75 MS faster for each allied hero inside it
  • Snowball deals 20/30/40/50 extra damage for each additional hero in it


Undying
  • Soul Rip area of effect increased from 975 to 1300
  • Tombstone Zombie Deathlust's Max % health threshold increased from 5/10/15/20% to 20/25/30/35%
  • Tombstone Zombies no longer give any experience or gold [?]
    Down from 25 experience and 5-7 gold
  • Tombstone Bounty increased from 70/90/110/130 to 75/100/125/150
  • Flesh Golem's Plague Aura now affects magic immune units


Ursa
  • Fury Swipes is no longer a Unique Attack Modifier


Vengeful Spirit
  • When Vengeful Spirit is slain, her killer is inflicted with a negative Vengeance Aura, which decreases the damage of her killer and their nearby allies, until she revives [?]
    The damage reduction is based on Vengeful Spirit's Vengeance Aura level, and has a 900 range area of effect around Vengeful Spirit's killer


Visage
  • Grave Chill cooldown increased from 10 to 16/14/12/10


Warlock
  • Shadow Word duration increased from 9 to 11
  • Upheaval cooldown reduced from 50 to 50/46/42/38


Windranger
  • Activating Windrun now disjoints incoming attack projectiles
  • Aghanim's Scepter Focus Fire damage reduction decreased from -50/-40/-30 to -30/-15/0, and no longer has special rules for procs


Witch Doctor
  • Maledict cooldown reduced from 35 to 20
  • Death Ward base attack time improved from 0.25 to 0.22


Wraith King
  • Mortal Strike damage ratio increased from 1.25/1.75/2.25/2.75 to 1.5/2/2.5/3
  • Base armor reduced by 1


Zeus
  • Arc Lightning cast point improved from 0.4 to 0.2
  • Lightning Bolt true sight range reduced from 900 to 750
  • Lightning Bolt flying vision range reduced from 1000 to 750
  • Lightning Bolt can now be cast on the ground, affecting the closest enemy hero in a 250 range