Dota 6.79c ChangeLog

User Interface
  • Added option to display the Minimap on the right side of the screen. Some HUD skins may have issues in this mode
  • The drafter is now indicated when spectating a CM or CD game.
  • Fixed a case where shop items would get stuck on the screen after dragging
  • Play a sound when a teammates puts an item into your hero's inventory. eg when giving a Tango charge
  • Fixed a case where health and mana bars would be invisible at the beginning of a match
  • Select All Other Units hotkey now also selects other units like Plague and Serpent Wards
  • Added captions in Korean.
Community
  • You now get an abandon if one of your party members abandons. A party abandon on its own cannot put you into low priority.
  • Added message indicating that players must complete a low-priority match with players on both sides to decrement their low-priority penalty count
  • Adjusted the amount of XP required for Dota Profile levels 2 thru 7 (your in-profile XP bar might be a little off until you finish a game)
  • Game modes are now unlocked as you progress through levels
6.79c Gameplay Update
  • Hand of Midas recipe cost increased from 1400 to 1550
  • Ancestral Spirit vision reduced from 600 to 450
  • Ancestral Spirit damage reduced from 80/120/160/200 to 60/100/140/180
  • Plague Wards night vision reduced from 1200 to 800
  • Venomancer base movement speed reduced from 290 to 285
  • Fixed Power Cogs knockback aoe being too big
  • Fixed Whirling Death not restoring enough HP after the debuff wears off
  • Necronomicon night vision from 1300/1400/1500 to 800
  • Necronomicon gold bounty increased from 100 to 100/125/150 (per unit)
  • Magnetic Grip cast range reduced from 1400 to 1100
  • Boulder Smash silence duration reduced from 5 to 3.5/4/4.5/5
  • Boulder Smash unit knockback range rescaled from 800 to 500/600/700/800
  • Fixed Stone Remnant counting as a spell (for purposes of Curse of the Silent, Magic Stick, etc)
  • Dueling units cannot be disarmed or Force Staffed away
  • Visage movement speed reduced from 295 to 290
  • Crystal Maiden base Intelligence reduced from 21 to 19 (same base damage as before)
  • Added Slark to CM
  • Added Huskar in CM
Visuals
  • Orchid - Added fx for damage pop at the end of orchid, and additional effects if unit dies to orchid damage.
  • Fixed projected texture and screenshake render types that were drawing to the portrait also effecting the world, fixes bug with Enigma darkness rendering from his portrait in the world.
  • Fixed some Bounty Hunter items which weren't properly showing his Jinada effects.
Economy
  • Players now receive a series of presents as they proceed through the early levels of the game. Each present contains some free items to use.
  • Automatically unlock and select item styles that are unlocked by inscribed gems reaching a certain value
  • Fixed armory preview of items not showing the correct style
Workshop
  • Heroes updated or newly enabled on the workshop - Earth Spirit, Ember Spirit, Storm Spirit, Gyrocopter, Pudge
Showcase View
  • Hide Pause panel in Showcase View.
  • Fixed a bug where dragging could select another follow unit.